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- GA-02: Text-Based Adventure Games
-
-
- ----------------------------
- 7830/0087 Adventure Games #1 Small Programs Disk
- ----------------------------
-
- NOTE - Most of the games on this disk are relatively simple, but they are
- still interesting and serve as a good introduction to adventure games. Also,
- if you are interested in programming in BASIC, the fact that most of them are
- in BASIC will be an advantage to you.
-
- Castle (CASTLKB)
- Bales, Kevin
- $?
- is an adventure game with graphics. Charles Romer reports that this game will
- not run properly on a Leading Edge Model D.
-
- CIA
- You are a CIA agent with a dim-witted partner, trying to recover a ruby
- stolen by C.H.A.O.S.
-
- Desert
- You are stranded in the desert.
-
- Dogstar
- You are a space warrior.
-
- Hobbit
- You are a Hobbit thief, trying to steal the Orb of Zot from the castle of
- the evil wizard.
-
- King
- You have just been made premier of a small communist country. Your goal is
- to successfully complete your 8-year term of office.
-
- LostGold
- You search for the Dutchman's gold.
-
- Secret
- Snyder, Don
- $0
- is a simple Adventure game, but the author has commented the code and shows
- you how to write your own adventure game.
-
- Soviet
- Meny, David
- $0
- You are a government agent captured by the Russians and taken to a secret base
- hidden somewhere in the United States. While you are there you learn of the
- Soviet's plans to fire nuclear missiles from inside the US and make it look
- like an inside job, thus making the Soviets safe from counter attack. You
- must save the US from nuclear attack by getting out of your cell, finding
- proof about the missiles and escape the Top-Secret base. If you succeed you
- will be a national hero; if you fail the US is doomed.
-
- Sumer
- You are head of a small country that has fallen on hard times.
-
- Survival
- Stafford, Mike
- $0
- You are lost on the moon.
-
- Vampire
- puts you in a vampire's castle, but doesn't tell you what your goal is.
- You have to learn that during the course of the game.
-
- Wumpus2
- hunt the Wumpus in the caves.
-
- --------------------------------
- END OF SMALL PROGRAMS DISK #0087
- --------------------------------
-
-
- ----------------------------
- 7830/1109 Adventure Games #2 Small Programs Disk
- ----------------------------
-
- Crime
- You solve a crime that starts in a video arcade.
-
- Forest
- Yim, Stephen
- $0
- is a logic game for masochists. You are in a remote forest with both fires and
- floods raging around you. The only way out is to figure out the right
- three-digit code for using the satellite to call for help. Even if you survive
- long enough to do that, there is a strong probability that the rescue team
- will get wiped out by the flood/fire on the way in or out.
-
- Haunted
- You search the neighborhood for the kidnapped Pumpkin Man and rid the
- neighborhood of ghosts and other nasties.
-
- Island
- You are stranded on an island.
-
- Submarine (SUBMARI)
- You are a crewman on a nuclear submarine. It's up to you to make the
- mission a successful one.
-
- Terror
- The government has sent you to Antarctica where the enemy has a secret weapon
- hidden in an ice cavern. You must get in, steal the plans, and get back out.
-
- --------------------------------
- END OF SMALL PROGRAMS DISK #1109
- --------------------------------
-
-
- ----------------------------
- 7830/1608 Adventure Games #3 Small Programs Disk
- ----------------------------
-
- AdvComp
- is an adventure game compiler that lets you create your own simple
- adventure games. Also see Adventure Game Toolkit (disk #102 in GA-02). BASIC
- is required.
-
- BigRig
- is a well-done game in which you drive a big truck of freight across
- country. You decide what type of freight to carry, whether to spend money on
- maintenance, whether to exceed the speed limit, etc.
-
- Boris
- Targonski, Anthony
- $20
- In this game you try to get all the necessary items you will need to take on a
- one-way trip to America without being spotted by the KGB.
-
- Combat
- starts as an adventure game but when you encounter monsters, it switches to
- graphics for the sword fighting. Unfortunately, we were not able to make much
- sense of the graphics, but we are not expert game players either.
-
- Crypt 2.0 (CRYPTHS)
- Herringbone Software
- $12
- is an all-text adventure involving the exploration of an English church,
- churchyard, and underground vaults where great treasures from British history
- may be found. These treasures are protected by devious traps and creatures
- both natural and supernatural.
-
- Droganya (DROGANY)
- Chodes, Steve
- $5
- is a bi-active adventure game. The course of the game is dictated by your
- response to the situation. The goal is to free the souls of the townspeople
- which have been trapped by the evil Lord Droganya.
-
- --------------------------------
- END OF SMALL PROGRAMS DISK #1608
- --------------------------------
-
-
- ----------------------------
- 7830/1609 Adventure Games #4 Small Programs Disk
- ----------------------------
-
- Enchanted Castle (EC)
- Wilk, Michael
- $10
- is a very well written adventure in an old castle. No graphics required.
- KILLADV lets you try to survive as a tourist lost in some burnt-out, deserted
- buildings in New York City. BASIC required.
-
- Lovefire 1.1 (LOVEFIR)
- Pinnacle Software
- $?
- is a branching story program. You get to make decisions about the way the
- story develops. It's a cross between a novel and an adventure game. Oh yeah,
- and it's for women only! Female chauvinist programmer...
-
- Lucifer
- is a real-time adventure game. Real-time means that unlike other adventure
- games where you can take your time entering commands, you have to be fast on
- the keyboard. An additional program lets you create your own dungeons. A CPU
- slow-down utility (such as on 1-UT-270) may be required.
-
- --------------------------------
- END OF SMALL PROGRAMS DISK #1609
- --------------------------------
-
-
- ----------------------------
- 7831/1610 Adventure Games #5 Small Programs Disk
- ----------------------------
-
- Empire 5.0
- is a simulation of a full-scale war between two emperors, the computer and
- you.
-
- Red Planet (REDPLAN)
- Button, Conrad
- $20
- You go to Mars to secure the lost treasures of Aukbaa. Upon achieving planetary
- orbit you find that your fuel is depleted. Can you acquire the Lost Treasures
- of Aukbaa and return home? This is an advanced level game.
-
- SamSpade (SAMSPAD)
- is an adventure that lets you solve a mystery a la Sam Spade.
-
- SkullDuggery 3.1 (SKULL)
- Jewett, David
- $12
- is a classic text adventure, set on the southeast coast of eighteenth-century
- England.
-
- Zoarre
- is an adventure game.
-
- --------------------------------
- END OF SMALL PROGRAMS DISK #1610
- --------------------------------
-
-
- ----------------------------
- 7831/1898 Adventure Games #6 Small Programs Disk
- ----------------------------
-
- Adventurer's Museum (AMUSEUM)
- Chapel, Lee
- $15-$45
- requires you to search a cave for stolen museum treasures, avoiding traps and
- obstacles - an interesting text-only adventure.
-
- D.R.E.D. Attack (DRED)
- McWilliams, Wayne
- $?
- is a text adventure game where you are one of the top agents and your job is
- to keep peace and stop all disturbances. Sound effects are used effectively,
- but are optional. CGA and color monitor required.
-
- MadMaze 1.0
- Soleau, William
- $10-$15
- is another maze/adventure game. In fact, the play of the game is nearly
- identical to PodWares (or vice versa), but this version has clearer
- instructions for getting started and is less cumbersome when it comes to
- blasting through walls, so we found it a little more fun to play.
-
- However, it's possible that PodWars, which has more features, might have more
- staying power, so we think that it is worth having both in the library.
- MadMaze has features such as cave-in's and gas leaks, but they occur randomly,
- so you have no control over them. In fact, the maze is so large and supplies
- so limited that there appears to be much more luck involved than skill.
- Nevertheless, it is fun to play.
-
- PodWars 1.2
- Updyke, Merwin and George, John
- $15
- We don't know how to classify this game. It is something of a maze game plus
- a graphic adventure game. There is not much in the way of documentation. It
- took us an hour just to figure out what's going on, but then figuring that out
- may be part of the challenge; we're not sure.
-
- We think it is fair to at least explain the start of the game. After running
- PODWARS.EXE, use the Load option to load TUNL-000. This will put you in the
- space ship armory. After you stock up on energy cells and weapons, you will
- teleport down into the middle of a lot of rock. Press the space bar to bring
- up the weapons menu, select Laser, press Enter (the menu disappears). Notice
- at the top of the screen it now says "Lasr". Press an arrow key in the
- direction you want to fire and part of the rock is blown away. Now the top of
- the screen says "Move", so move into the new space. Reload the Laser and keep
- chipping away and moving until you get out of the rock and into clear tunnel.
-
- There is a LOT more to the game. Read the doc file carefully for what little
- help there is if you expect to get anywhere. The program uses the IBM
- character set rather than true graphics, so this will run on any video.
-
- Spectre Tower (ST)
- McWilliams, Wayne
- $?
- is another in a series of text adventure games in which you play a top secret
- agent. This adventure takes you through the Spectre Tower.
-
- --------------------------------
- END OF SMALL PROGRAMS DISK #1898
- --------------------------------
-
-
- ----------------------------
- 7831/3398 Adventure Games #7 Small Programs Disk
- ----------------------------
-
- The Strength of Nations 2.2 (NATIONS)
- del Rio, Israel
- $10
- is set in the year 2019 in the aftermath of a nuclear holocaust. You lead one
- of the rebuilding nations. Up to three people can play at once.
-
- Quest Mini-Adventure Number #1 1.0 (QUEST)
- Kemplin, Rick
- $0
- is novella-type role playing game that lets the player decide the story's
- outcome by deciding plot turns. Quest is more short-story than game. (Text may
- not be suitable for children in places.) A slow-down utility may be needed.
-
- Spaceminer! (SPMINER)
- Nelson, Mark P.
- $10
- is a text-based game that finds you in charge of a mining colony on a remote
- mining colony on Beta Crucis IV. You must make decisions concerning the sale and
- purchase of the individual mines, sale of ore to traders, and procurement of
- food and supplies for your people. Can you survive?
-
- Volcano Hunter (VOLCANO)
- Informative Technologies ASP
- $10
- requires you to explore 200 screens of cities, mountains and caverns looking for
- gold while avoiding monsters, lava, water-filled caverns, sudden drops and time
- bombs. Meanwhile you have to traverse conveyor belts, moving platforms, beamers,
- secret doors and ladders. Requires VGA. You will need to read the documentation
- before trying this one.
-
- --------------------------------
- END OF SMALL PROGRAMS DISK #3398
- --------------------------------
-
-
- ----------------------------
- 7832/1616 Role-Playing Games Small Programs Disk
- ----------------------------
-
- Dungeon Explorer 1.0 (DEXPLOR)
- Murphy, John
- $10
- is a graphical role playing game in which you wander around the countryside,
- searching for treasures and magic, and killing monsters. You can purchase
- potions, weapons, armor, and healing points at special shops. (The author is
- no longer at the address provided in the documentation.)
-
- Evil Crypt (EVILCRP)
- Keisler, Curtis
- $5
- As Willie the Wizard you have to recover your sword and spellbook from the
- evil lord to to save the people of Seleria. The evil lord has granted you the
- opportunity to explore the three levels of his evil crypt to gather your
- possesions. You will encounter bugs that can bite through steel, poisonous
- snakes, intergalactic creatures, bottomless pits and more.
-
- International Bridge Contractors (IBC)
- There's even something for the stuffed shirts in the group, IBC is a
- business strategy game... no, make that "simulation"... in which you compete
- against other businesses. Show your boss what you could do if he would just
- give you the chance (and if you could just quit playing computer games long
- enough to do it).
-
- Down Life's Road (LIFEROD)
- Von Pein, Daniel R.
- $0
- lets up to three players compete against each other or against the computer to
- see who can deal with daily financial decisions and reach a preset monetary
- goal.
-
- Maximus 1.1 (MAXIMUS)
- Targonski, Anthony
- $20
- is a combination wargame, trading game and role playing game. Limited
- instructions are provided when you run the program, you can't save your game,
- and it takes a long time to play.
-
- Brian L. Robinette, Rockville, MD: "The program is crippled. You cannot use the
- attempt-a-bribe option and the save feature is only available to registered
- users."
-
- PsL: Although the features mentioned are not included, the ability to play is
- not severely limited and you can still have fun playing the game. If you're so
- hooked on playing that you want to save the game, we think it reasonable for the
- author to expect you to pay the minimal registration fee of $20 to do so.
-
- --------------------------------
- END OF SMALL PROGRAMS DISK #1616
- --------------------------------
-
-
- -------------------------------
- 7832/2464 Role-Playing Games #2 Small Programs Disk
- -------------------------------
-
- Frigate 1.2
- Kaufman, Matt
- $0
- is a simulation game which pits you and your ship against a Soviet fleet of
- vessels. The object of the game is to destroy as many Russian ships as
- possible while avoiding destruction.
-
- Oilwell
- MTK Software
- $5
- is a game of strategy and luck for one player. As the game begins, you have
- just just inherited an oil company from your rich uncle. The oil company has
- $50,000 in cash, a single oilwell, and a mortgage. During the game you must
- use your skill to increase your worth to $3,000,000 in order to pay off the
- mortgage. You have twenty turns in which to do this. Each turn consists of
- unlimited moves of buying, selling, refining, searching for oil, starting
- wells, and drilling on wells. At the end of each turn you must pay your
- taxes. During the game you may have to face strikes by the union, fires, and
- random occurrences which may influence the cost of crude oil or your refining
- costs. Sounds like your average work day in Houston.
-
- Supreme Ruler Plus (SRULER)
- Orcus Maximus Software International
- $0
- is a game in which you are the president of a small country trying to beat up as
- many as eight other countries in a race for land and wealth. It can be played by
- nine people or up to nine computer opponents.
-
- Tommy's Seawolf 12.18.89 (SEAWOLF)
- Tommy's Toys
- $2
- puts you in control of a submarine. Features include real-time sonar display and
- realistic sound effects. ASCII characters are used for graphics, so it will run
- on any machine.
-
- WishingWell 2.5 (WISH25)
- Rongey, Tony
- $10
- is a petroleum exploration game. This game was designed to be as close a
- possible to real petroleum prospecting. The 2D and 3D prospect maps present
- realistic subsurface topography similar to common geological maps. The
- economics and production also follow rules which insure realistic game play.
- Those of you who are familiar with the oil business will appreciate the
- inclusion of a simple production decline curve and the limits imposed on
- production by depth and formation characteristics. A detailed financial
- statement is also included. Although the simulation is complex the
- instructions are simple, and play is fairly intuitive. Requires CGA or EGA.
-
- --------------------------------
- END OF SMALL PROGRAMS DISK #2464
- --------------------------------
-
-
- Alice in Wonderland
- Johnson, R. C.
- $10
- #20017/2049
- is an adventure game based on Lewis Carroll's famous book. The adventures you
- have will be based in part on the book, but in many ways it will be very
- different. This is NOT an easy game. We had trouble getting started at all.
-
-
- McMurphy's Mansion
- Martin-A
- $10
- #20017/1195
- is an all-text adventure game. It features an on-screen map (no graphics
- required), help screens and inventory list. The author decided to market his
- improved IBM version as shareware, but the original game was designed for the
- Commodore-64 and is still sold commercially on a national basis. There is quite
- a bit of disk accessing with this program, so we recommend running it from a RAM
- disk.
-
-
- Sanity Clause
- McCauley, Mike
- $10
- #20017/4015
- is a bizarre text adventure in which you attempt to get Santa Claus around the
- world on Christmas Eve by jumping from time zone to time zone to stay at
- midnight. You must deal with screwy elves, flying reindeer, hostile climates,
- and other situations which defy description. This game is suitable for all ages;
- you cannot die and you don't have to kill any one or thing, but if you fail in
- your tasks Christmas will be ruined for the entire world.
-
-
- Son of Stagefright
- McCauley, Mike
- $5
- #20017/2485
- is a text adventure game. This game was the first place winner in the third
- annual AGT Adventure Game Writing Contest. In it, you play the role of an actor
- or actress trying to get out of an old, abandoned theater. Along the way you'll
- run into creaky catwalks, raging rivers, mini mazes, rogues, royalty, rats and a
- zoo keeper.
-
-
- Adventure
- #095
- is an adventure game with complete C source code.
-
-
- Adventure Game Toolkit 1.5 [AGT] 08-93 CD
- Malmberg, David R. & Welch, Mark J. ASP
- $20
- #102
- will allow you to create and play your own text adventure games. The
- Standard Level requires no programming experience to generate interesting
- games. The Professional Level makes use of a special adventure game language
- to create games that have the professional look and feel of commercial (eg:
- Infocom) adventure games. Games can have up to 200 locations, 100 inanimate
- objects, 100 people, animals or creatures, and up to a 400-word vocabulary.
- Requires 384k+.
-
-
- GameScape Graphic C.2
- Drew, Dennis
- $95
- #4721
- helps you design adventure games. You can describe locations and rooms,
- objects, recognizable words, messages and occurrences that happened
- within the game. You can create games of any size, and include sound and
- music.
-
-
- TADS 2.0
- Roberts, Michael J.
- $43
- #4892
- is a development system for creating text adventure games. It consists
- of a compiler for a high-level object-oriented language, a run-time
- system providing a sophisticated player command parser, and a set of
- common adventure objects such as a room or items that the player can
- pick up and carry around.
-
- Saving and restoring games, undoing commands, controlling the on-screen
- display, and several other low-level tasks are done automatically by the
- system. A sample game is included.
-
-
- "Another Lifeless Planet..." C.1
- Drew, Dennis
- $?
- #20016/2625
- ("...and Me with No Beer") is an adventure game in which everything you do or
- come in contact with has an express purpose. You are a hapless astronaut
- stranded on a hostile alien planet, trying to get to an alien spaceship and rig
- it to blast off safely. You will face perils such as deadly Slurpers, Air
- Squids, Bladderbeasts, and the terrible Pun Palm Tree. Prepare to die horribly
- and often; we couldn't get past the large, icky-looking monster. Requires 640k,
- and a hard disk is recommended.
-
-
- Humbug and Jacaranda Jim 4.5 [HUMBUG] 09-93 CD
- Cluley, Graham
- $20
- #20016/3640
- contains two hilarious all-text adventure games with a decidedly English twist.
- HUMBUG starts innocently enough as you are are sent to your Grandad's for the
- Christmas holidays. You must discover the significance of the time machine in
- the cellar, play a round of Wubble-A-Gloop with an octopus, hobnob with some
- peculiar Vikings, discern the intentions of the evil neighbors, and much more.
- Getting used to some of the English vernacular used in the story is part of the
- fun.
-
- In JACARANDA JIM you are rescued by an alien after crash landing on the strange
- world of Ibberspleen IV. In this game you will do battle with manic-depressive
- deckchair attendants, navigate a sinister network of dank caves, and decipher
- the mystery of the floating sphere. All will be revealed if you can just figure
- out what to do with the gin-spitting pirate, a cucumber, and a piece of gristle.
- These are both very well done, with many interesting situations and bizarre
- characters.
-
-
- Pork
- Malmberg, David
- $0
- #20016/3735
- is a parody of Infocom's Zork text adventure, as well as being an interesting
- adventure game. You do not need to have played Zork to enjoy this game. Requires
- a hard disk or high density floppy.
-
-
- Begin
- Clockwork Software
- $10-$15
- #1458
- is a non-graphic, complex, Star Trek type game. You can choose to be the
- Federation or one of its enemies as well as choose how many and what kind of
- ships accompany your ship and the enemy's ship. Then the purpose becomes to
- wipe out the bad guys.
-
-
- Bob's Game-O-Rama
- Maston, Robert A.
- $?
- #7475/813
- contains two adventure games.
-
-
- Button Games
- Button, Conrad
- $15
- #7475/771
- contains two adventure games from ButtonWare, "Castaway" and "South America
- Trek". Adventure games are text-oriented and can be run on computers without
- graphics adapters.
-
-
- Button Games #2
- Button, Conrad
- $15
- #7475/1019
- contains the games Nebula, Dark Continent and Red Planet.
-
-
- Cliff Diver
- Farley, Patrick
- $10
- #20039/3369
- is an adventure game in which you help Cliff Diver, a private investigator
- living and working in San Francisco, solve a crime. A pop-up hint file is
- included.
-
-
- FBI
- MicroMinded Software Co.
- $20
- #20039/2576
- is a game in which you are are the director of a team of up to eleven field
- agents which are located all over the United States. Your assignment is to guide
- these agents so that they can chase and capture crooks.
-
-
- Colossal Cave
- ImageIllusions
- $0
- #7033/1504
- is a version of the classic adventure game Original Adventure by Woods and
- Crowther, developed with the Adventure Game Toolkit (#7480). The object is to
- get into the cave, gather all the treasures and get out alive. Requires 384K.
-
-
- Dudley Dilemma
- Barrow, Lane
- $?
- #7033/1739
- is the winner of the Adventure Game Toolkit Contest. In this game, you play the
- role of a Harvard student living in Dudley House in his/her quest for knowledge,
- adventure and a diploma. This award winning game is a very clever, humorous and
- challenging adventure in the classic style of Infocom.
-
-
- Deep Space Awakening
- Stanley, Declan
- $10
- #7833/2958
- is a text-based adventure game for advanced players. You awaken in space in
- your deep sleep capsule only to find most of your fellow crew members have
- been devoured by an unknown orange mold. You try to maneuver around the
- damaged spaceship, seeking survivors, and trying not to be killed.
-
-
- Deep Space Drifter
- High Energy Software
- $15
- #7833/3230
- you are adrift in your spaceship, nearly out of fuel and in the middle of
- nowhere. The process of getting rescued is where the adventure begins. In this
- text-only adventure you must live by your wits, and try to survive the dangers
- of a hostile universe. There are several interesting features that set this game
- apart from other text adventures including a "review mode" that lets you go back
- and look at text that is no longer visible on the screen, and a "Script" command
- that writes everything you see on the screen (your commands and the game's
- responses) to a disk file.
-
-
- Ditch Day Drifter
- Roberts, Michael J.
- $?
- #7833/2708
- is a text adventure game that takes place on the campus of Caltech. You play the
- main character: an undergraduate at Caltech. As the story opens, you find that
- today is Ditch Day, the Caltech tradition in which seniors leave campus for the
- day, but not before barring the doors to their rooms with all sorts of complex
- puzzles and devices called "stacks." Your job is to defeat the stack left by the
- senior who lives across the hall from you, in order to get into his room and
- claim whatever treasures await you.
-
-
- Crusade and Quest
- #7833/1505
- are two more ready-to-play adventures that were created using AGT.
-
-
- Humongous Cave
- Softworks ASP
- $15
- #7456/3095 [2 disks]
- is a complex text adventure game based on the 550 point version of Colossal
- Cave (#1504). It encompasses 300 different locations and over 200 creatures,
- treasures, and puzzles totaling 1000 points. There is an ingenious help system
- that can be invoked at any time, producing a topic menu. The clues are
- revealed one at a time, so you can stop looking if you don't want to cheat too
- much. This is a vast, professionally produced game which requires 512K of
- memory and 1.2 meg of disk space.
-
-
- DND
- Knight, Bill
- $?
- #7456/098
- is a computerized version of a popular role-playing game known as Dungeons and
- Dragons.
-
-
- Squynch
- Malmberg, David
- $0
- #7834/1460
- is an adventure game in which you try to save a nation of very odd creatures by
- finding the crown jewels. Easy to moderate difficulty.
-
-
- T-Zero
- Cunningham, Dennis M. ASP
- $15
- #7834/3234
- is a text-based adventure game that mixes elements of fantasy and science
- fiction, while exploring the nature of time. Your task is to locate six
- objects scattered across eras and landscapes, and manipulate them in a fashion
- that will right the troubled times. The prose featured in this game is
- beautifully descriptive, although a bit on the cryptic side. This is one of
- the most unusual adventures you'll ever go on.
-
-
- UnnKulian Adventures
- High Energy Software
- $10
- #7834/4423
- is a pair of richly complex, well-written, text-based adventure games,
- Unnkulian Unventure II: The Secret of ACME and Unnkulian Underworld: The
- Unknown Unventure. The trend these days is towards graphical adventure games,
- and the feeling we got in testing these Infocom-like, text-only games was like
- listening to an old radio drama instead of watching TV.
-
- However, as with all adventure games, graphical or text based, what you are
- really doing is trying to solve a series of puzzles in order to reach the game's
- goal. For that purpose, graphics are pretty, but not as important as the quality
- of the game and of the puzzles, which are very good in these programs.
-
-
- Deadly Labyrinth
- West, Frank
- $0
- #7634/4007
- is a text adventure game inspired by a series of books from Margaret Weis and
- Tracy Hickman called the Death Gate Cycle.
-
-
- Multi-Dimensional Thief
- Finch, Joel
- $0
- #7634/4008
- is a humorous text adventure game from Australia. Pop-up hints are included.
- Requires 512K memory and 720K of disk space.
-
-
- Lost Gold 1.02
- Johnson, Ray
- $12
- #4916
- is a detailed text adventure that takes you back to search for the Lost
- Duchman Mine. There are lots of obstacles and hazards to overcome,
- puzzles to solve, and assorted treasure mines to explore.
-
-
- Shades of Gray
- Steve Bauman and others
- $0
- #12158
- is a psychological thriller in the form of a text adventure game.You
- awaken in a dark room with three vampires discussing your fate. After
- you burst through the door and scramble into the desolate woods, you
- must discover your purpose in this nightmare. You will meet and talk
- with friends and foes on your quest, and there are many thought-
- provoking puzzles to be solved.
-
- This game is not for beginners, and should provide enough challenge for
- the most jaded adventurers. Requires 560k RAM.
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